48: Dead Space

Clunk. If Dead Space is about anything, it’s about clunk, that faintly-metallic, ponderous and definitely loud sound. Perhaps it’s near, perhaps it’s far away, but it is most certainly a clunk.

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47: Dead Island

Once again, Hentzau and I combined to play Dead Island, with help from Bodge, Rolly and Kinsman. Thanks guys, couldn’t have got through it without you.

Something that separates games from most other media is the effort put into adverts – game trailers are almost universally unmemorable, and so when Dead Island came out with this catchy, speed-switching… thing, the world sat up and noticed. The trailer was either incredibly cynical or just incredible, depending on who you talked to, but it seemed to promise a different take on the zombie genre; one that was less arcade slaughter of undead hordes and which instead focused on it as a bleak and brutal battle for simple survival. It hinted at an emphasis on close and personal combat, improvised weaponry, and terror-induced flight, and looked like it might — might — be the first zombie FPS to do it as a true survival horror rather than treating its undead menagerie as just another set of monsters to be shot in the face.

Then Dead Island was actually released, and… uh, yeah. It really didn’t.

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46: Just Cause 2

Just Cause 2 thrusts you into the stubbly features of Rico Rodriguez (codename: Scorpio), agent extraordinaire for the interests of the US, sent to the (basically Indonesian) island nation of Panau after the pro-American leader has been assassinated by his son. There’s no more time to explain, we gotta jump out of this helicopter before it explodes! Hya!

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45: Sequence

We all have our little quirks, you know, something foul and repellent to most normal, right-minded people that for whatever reason we find curiously, insatiably compelling. Something we’re forced to enjoy in secret and with undue haste lest it be discovered by a world unready to know the pure high it generates. That’s right, I love Continue reading

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44: AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

Me and this game, we got previous. Dejobaan hurt me man, they hurt me real bad. The Wonderful End of the World was for a long time the worst thing I’d played this year until I stumbled onto their masterpiece, 1,2,3 kick it. Bearing this heartache in mind, I prepared for war with the last survivor of the Dejobaan games pack. There was a montage where I was initially poor at a task then improved in measurable and tangible ways, scored by an eighties-sounding guitar piece. After two to three minutes of punching rolled-up carpets, dancing through tyres and so forth, I was ready for the fight of my life. One of us wasn’t getting out alive.

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43: Bioshock 2

After our Crusader Kings hijinks, Hentzau and I decided to team up to combi-review another game we’d both been playing recently: Bioshock 2.

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Halfway Post

So it’s June 30th, the 182nd day of the year and more or less the halfway point. I figured I should see what I’ve done and what is left to go. To this end, I bunged everything in Excel and saw what terrible graphs it made

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